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Ansgard, Hilda

Moderator: Paroxysm

Ansgard, Hilda

Postby Paroxysm on Wed Dec 02, 2009 10:18 pm

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Conventional

Name: Hilda Ansgard
Race: Elven
Sex: Female
Status: Alive
Hair Color: Blonde
Skin Color: Tanned
Eye Color: Olive-Green
Height: 5‘2"
Weight: 119lbs
Age: 20

Persona

Demeanor: Hilda is an intense, hot-blooded and opinionated young woman. On average, she does try to keep up the illusion of being an ideal knight, the embodiment of fairness and justice, but the facade does not last long at all when she happens upon something she genuinely disagrees with. Although she was raised to respect her betters in society, Hilda cannot tolerate unnecessary cruelty and will defend an innocent regardless of their station.

History: The daughter of Ser Adelbert Ansgard, a well known hero and champion of Albion, Hilda was the replacement for her older brother, who died early in his childhood. In defiance of tradition, Hilda was trained without regard for her gender; understandably, not many were accepting of this and some even went so far as to ridicule her for it, but as time went on, Hilda began to distinguish herself from her peers in ability and swordsmanship. Despite her skill being that of a prodigy, it did not come close to the awe that her other abilities inspired; she developed a spiritual connection with what she referred to as The Armory, a place of unimaginable size and scope, full of never-ending hallways and rooms, and darker things, too.

Powers and Abilities


One Thousand and One: Hilda is the representative knight - the pinnacle of knighthood, even - and has always had a talent for mastering many different kinds of swords and techniques. To date, Hilda is considered to have mastered over a thousand different swords, blades, and knifes; she uses her great skill and status as a weapon-master to enforce justice and order.

p-Teleportation: Materialization. An ability that allows Hilda to deconstruct and reconstruct items, transporting them from one location to another; Hilda uses her ability in two ways: The first, displacement, requires that the item she wishes to materialize to have existed at some point in time; when materializing an object, provided the rules are met, an intuitive buffer allows Hilda to “feel outwards” and call the item to her.

Dimensional. The second use of Hilda’s unique abilities and also what could be considered her specialization: The Armory, rumored to be a pocket dimension, the seat of power for some unknown entity, is the place that Hilda calls most of her weapons and armor from, and is also the “check-point” used for when she transports herself. Although she has never seen the armory in full, what she has seen leaves her confused, scared, and unable to explain, describing it simply as: “A thousand directionless halls converging into one another.”


Thread History

Fall of Albion
Shin vs Hilda Ansgard
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FATAL KERNEL ERROR_
Mind link to COMP disconnected_
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