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Draugr, Eilert

Moderator: Paroxysm

Draugr, Eilert

Postby Zach Kaiser on Sun Sep 07, 2008 11:41 pm

.:. Personal Information .:.


-- Name: Eilert Draugr, a.k.a. the Orange Enigma
-- Age: 24 (or so he appears)
-- Race: Human/Enigma
-- Sex: Male
-- Height: 6'1"
-- Weight: 174 lbs.
-- Nationality: Greoulian
—Occupation: Enigma, guardian of the gates to Heaven and Hell. (Formerly, a professor/researcher.)
-- Status: Revived
-- Appearance:
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-- Demeanor: Eilert is an extremely reserved and non-social person. He prefers peace and quiet and to be left alone, which is part of the reason why he was chosen to guard the gates to Heaven and Hell. Though intelligent, he prefers to keep his mind blank as much as possible to avoid thinking about the past. The only thing that holds his interest anymore is researching glyphs.


.:. History .:.


Once a young professor and researcher at the prestigious Greoul College of Science, Eilert was diagnosed with a terminal disease as a teenager. Despite this news, he was determined to lead as full a life as he could--and he arguably succeeded, as he was able to do what he loved for a living, and even married at a young age. Despite spending the last several months of his life in a hospital, barely able to move, it was said he died with a smile on his face.

However a month after his passing, something extraordinary happened: he woke up. Such an event would no doubt have been considered a miracle except for one thing: he soon discovered that his wife, unable to deal with the grief of losing him, committed suicide shortly after his death.

Broken, Eilert disappeared in short order, leaving only rumors of his revival behind. How he came to join the Enigmas is unknown, but he was quickly given the title of the Orange Enigma and assigned to watch the gates, a role which suited him fine. Because most of his time is spent in isolation, Eilert is easily the least informed of all the Enigmas. The only one he has regular contact with his the Gold Enigma, his direct superior, though due to their shared interests in science he occasionally had conversations with the Purple Enigma before he betrayed the organization.


.:. Contacts .:.


Since his death, Eilert has not gotten close to any others, even his comrades and superiors in the organization. Thus, for now this section remains empty...


.:. Battle Information .:.


Magical Glyphs: Eilert studies magical symbols and patterns, and can produce a variety of magical effects by drawing them on surfaces. Normally, this is a moderately time consuming process, taking several minutes to accurately reproduce one. However, after he's studied an individual glyph enough he can use his mana to imprint a glyph using his palm, taking only a second to do. A glyph remains dormant until activated, upon which most disappear afterward.

Glyph of Banishment: The primary glyph Eilert uses for his role, this glyph banishes an individual caught in it or imprinted with it back to their realm of origin, though it can be resisted by those with strong wills. It has no effect if used on a person already inhabiting their plane of origin. Eilert has practiced this glyph enough to imprint it with his palms.

Glyph of Communication: A support glyph, it needs a second one to activate. It allows the user to speak with anyone near another of these glyphs, and if both glyphs are large enough, to see them as well. Primarily used to communicate with the Enigma headquarters, where there's a permanent Glyph of Communication.

Glyph of Teleportation: A support glyph, and drawn on top of the Glyph of Communication, it allows the user to teleport between glyphs. Normally causes the both glyphs to disappear upon use, but doesn't erase the permanent one in the Enigma headquarters.

Glyph of Eruption: When activated, this glyph will cause a surface to explode outward. Normally used in attempt to strike others with the debris, it's also useful for breaking through thin surfaces. Thick surfaces will only have the outer layer blown out. Eilert has practiced this glyph enough to imprint it with his palms.

Glyph of Celerity: This glyph greatly increases the speed of whatever it is imprinted on, usually himself or an ally. However, the effects only last for one minute, at which it can't be used on the same person again for at least an hour. Eilert has practiced this glyph enough to imprint it with his palms.

Glyph of Restoration: A glyph that, when drawn, makes whatever lies within its area whole again. It cannot create matter, however, so all the relevant parts must be within the area of a glyph as well. For example, while he could fix a broken vase with it, restoring a destroyed house would be impossible. Also, any sort of supernatural items (magical, spiritual, etc.) are beyond the ability of this glyph to repair.

Though it works on inanimate objects, it's true value is when used on living beings. The glyph can close wounds both external and internal, and even reattach severed limbs so long as the limb is within the area of the glyph. While incredibly potent as a way to heal, it does have some drawbacks: it cannot return lost blood into the body, and therefore it is still possible for the person to die if they've lost too much blood. It also cannot remove foreign objects from the body, whether it be a bullet, an arrow, or even a toxin.



.:. Equipment .:.


Eilert wears a full body black robe with orange markings, an indication of his position as the Orange Enigma.

Mana Pen: An invention of Eilert's which he carries with him at all times, it is a simple device that draws mana from the air in order to "write" with it, allowing him to draw glyphs with precision.


.:. Talents .:.


Magical Glyphs: The ability to create glyphs out of mana in order to produce a wide variety of effects. This is an ability one learns through research and study, and each glyph's powers and abilities is set and doesn't change. Growth in this ability is marked by learning to use more glyphs.

.:. Flaws .:.


Enigma Flaw: Eilert died once but somehow revived, and now possesses an incomplete soul. Should he die again, he will not be able to pass on to an afterlife; rather, he will just cease to exist.

Extreme Isolation: Eilert knows little of the world outside of Greoul, his home and also where his job requires him to be.

Sickly Palor: Havind died of illness, even after reviving Eilert's skin has retained the unhealthy color it was when he died. Even on the best of days, he looks extremely ill.


.:. Thread History .:.


Ascension: Hand of the Archlord: The calm of the Old Kingdom is shattered when a humanoid demon enters through the gate of Hell. Can the gate's guardian stop her? "This is no ordinary demon."

The Siege of Mind Over Matter: Once more the Orange Enigma finds himself in over his head, this time as an eccentric seeks not to exit the gates, but rather enter them. "What could this man possibly want with Heaven and Hell?"
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Zach Kaiser
Broseiden: God of the Brocean
 
Posts: 2748
Joined: Fri Sep 05, 2008 5:37 pm
Location: Minnesota

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