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Lahmendt, Icsorue

Moderator: Paroxysm

Lahmendt, Icsorue

Postby Nayt on Thu Oct 09, 2008 12:38 am

Image
Art by Amanda C.

>> Dimensions.

Full Name: Icsorue Jaini Lahmendt
Age: 23
Sex: Image
Race: Human.
Nationality: Greoul
Birthplace: Undocumented, unimportant.
Weight (average): 128 lbs.
Height: 5'5.
Eye color: Pink.
Hair color: Strawberry blond.
Skin color: Light skin, mildly tanned--only visible when close up.
Voice: Accented, alto. Can raise to alto-soprano when trying to sound "sweet" or otherwise tempting, but can also lower several decibels--with a backdrop high, whiny pitch--when upset.
Physique: Athletic--slim, but not intensely muscular. Bust size of 36C.

>> Persona.

Demeanor: "Random." Icsorue had often been described as bi-polar. Some have claimed that she has delusions of grandeur. Others have claimed that she is clinically depressed. A majority of those who know her agree that she is not a bad person, but a damaged person--a damaged person that may never be repaired. Icsorue often has manic-depressive fits, where her mood ranges from violently depressed to mischievous to lethargic and unfeeling to energetic and bubbly. Her sex drive wholly misdirected, as she is more likely to have sexual relations with someone she respects than she is someone she is simply attracted to--a factor in her life which has come up more than once, and merited a great deal of slack from her peers. Amongst the organization, her attachment disorder is legendary, as her manic-depressive fits become more and more frequent the longer she has been without someone to cling to. Icsorue is also a documented alcoholic.

History: At the age of ten, Icsorue Jaini Lahmendt--an orphan with presumably no parents that she could remember by that point--was inducted into a form of neurological research into the original of psychokinetic ability. She was told during the procedures that "they" were going to make her "perfect," and that she would become the "peak of human evolution." Striving for some importance in the world, Icsorue signed her life away for less than a penny. It is assumed that something went wrong during the procedures, though she has yet to make any concrete remarks about it.

She had not even turned eleven at that point, and was soon inducted into an enigmatic organization whose sole purpose was the defense of the world from outside influences. The organization--the Guardians of Utopia--was separated into chains of command: the Superior, the three Prime Directors, Directors, and operatives. Directors often acted as squad leaders, while Prime Directors like colonels, and the Superior as general. Although she (or anyone but the Superior) does not understand it, each member is given a codename of a color. Since her induction, Icsorue's codename has been the "pink enigma," a codename she took pride in at first, but began to dislike over time.

Icsorue has been part of the organization for thirteen years, during which she has met and had interpersonal relationship with most of the operatives, Directors, and Prime Directors--but there were only few that ever mattered much to her. The three Prime Directors--namely Sturm, the purple enigma, who she almost exclusively bothered with childish antics and banter up until the point of Sturm's betrayal of the organization--the Superior, and an operative by the name of Eilert have been constants in her life, and therefore the most valuable, even if her relationships aren't strong with some of them. This stems from the fact that, although almost every other operative she had met has been replaced for some reason or the other, the five aforementioned individuals have been irreplaceable.

This is actually already written in full, but to avoid spoilers, I'm going to wait until Preparing for the End is over before I post it in its entirety. Until then, this abridged, painfully short summary will have to do.

>> Prowess.

Intuition: Although she is incapable of specializing in any sort of large reconnaissance tactic, Icsorue is a renowned huntress and investigator. She almost always thinks two steps ahead (without making the conscious decision to do so), and takes very little time in finding evidence, scents, prints, and trails. This does not apply to combat tactic, however, as when she is under pressure to act and/or think, she generally acts without thinking, or in the most extreme cases, suffer a mental and emotional breakdown.

Physical combat: Icsorue has moderate--at best--skills with physical combat. At most, her talents lie in throwing knives and brute force weapons such as war-hammers and clubs. She is terrible with more technical weapons, such as firearms, swords, and the like. More often than not, she relies on special abilities, rather than hand to hand combat.

Known powers and abilities: Icsorue has a vast list of abilities, 90% of which she cannot use on her own, requiring either special ordinance, time, and/or biological shifts (such as periods of menstruation, when she is regarded as a living, breathing, walking, talking atomic bomb. This classifies any sort of extensive physical suffering, however). Below is a list is abilities known by Icsorue, and the conditions under which she can use them. Under no circumstance can she wield all of them at once. This is because special ordinance supercedes changes in biorhythms, which supercedes time shifts. Under certain conditions, Icsorue can wield control over:

Ice: Default.
Fire: Sunday.
Electricity: Monday.
Wind: Tuesday.
Nature: Wednesday.
Metals: Thursday.
Water: Friday.
Spiritual Energy/Qi: Saturday.
Biology: Extreme physical duress.
Time: Special ordinance.

--Note regarding "special ordinance": This simply means that it's a plot related skill only, and will never appear in a non-plot related battle (a random T1 match or a tournament, for example).
--Note regarding day shifts: This applies to either the IC day--during a plot--or OOC day--during a non-plot related T1 match--during which she is using an ability. For T1 matches, this depends on the day in which the match started; during matches, her skill set is locked in place.
--Note regarding default: Default skills can be used at any time and are not superceded by other abilities.
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Nayt
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