Dystopia

Skip to content

Change font size

Hinund, Inara Qemi ar-Alun

Moderator: Paroxysm

Hinund, Inara Qemi ar-Alun

Postby Nayt on Thu Jan 13, 2011 5:20 am

Image
Art by Utility Pole Spirit
. . . . Physical Information
Species — Human.
Race — Xexorian.
Sex —
Skin color — Dark.
Eye color — Scarlet.
Hair color — Scarlet.
Height — 5'5''.
Weight — 138lbs.
Visible age — 32 (as of 5123 AC).
True age — 39 (as of 5123 AC).
Voice — Alto, sometimes high, sometimes low.
Alternate images: [link] [link]


. . . . Personae
Full name — Inara Qemi ar-Alun Hinund.
Preferred name — Inara, though some call her Ara for short.
Status — Alive (as of 5123 AC).
Birthplace — Christonian, Xexoria.
Nationality — Xexorian.
Demeanor — A mixture of economically ruthless and scientifically curious, Inara is a treasure hunter and archeologist at heart. She finds joy in curiosity, exploration, and anthropology--but, of course, the more dangerous aspects of these catch her eye the most. More often than not, Inara displays herself as egotistical, thrill seeking, and sometimes even mildly sadistic-- but that, at least half of the time, is little more than a facade. Although calm and thoughtful, she actually prefers those around her to view her as something of a harmless, if not amusing, sociopath.


. . . . History
Inara's childhood was relatively troubled. Coming from a somewhat fundamentalist family in northern Xexoria, she was effectively subjugated and poorly treated in comparison to her brothers. Even her mother detested her. It wasn't actually until later in life that Inara learned that the mother she knew wasn't her true mother at all; her father had an extramarital affair with an eastern Ulsterian woman (accounting for Inara's hair color), who, upon giving birth, later abandoned the infant Inara. Her father took her in out of obligation, but never learned to love her like a daughter.
For years, Inara was a shut-in; she kept to herself, kept to her room, and kept to her books-- all history texts on old Xexorian cultures and architecture, gifts from her grandmother that she read and reread regularly. In doing so, though, Inara educated herself beyond the scope in which she was "allowed." By fourteen, she could read and write far better than her father, culminating in an argument between she and her father which ended in a public lashing the following day, and inevitably Inara's decision to leave and never return. With only the knowledge of ancient Xexorian cultures as a selling point, Inara followed the best path available to her:

She became a treasure hunter.

(There is, of course, more to her history than this-- but most of it will see RP one way or another.)


. . . . Contacts
None currently listed

. . . . Talents
Athleticism — Inara's specialty as a treasure hunter was actually the more physical aspects of the trade. Agility and dexterity were her key attributes; as such, she is particularly fast and skilled on her feet. Inara can ascend rock walls that might even appear otherwise impossible, maintain balance across a long tightrope, and jump improbable distances . . . with a running start, of course.
Combat — Her trade often had her dealing with aggressive foes, be they some manner of competing hunter, ancient guardian, or otherwise. Inara inevitably developed techniques to get her through those annoying problems. She specializes with small blades and crossbows, and almost always carried daggers and a mini-crossbow into a job at all times.
Sciences — Above all, though, archeology and anthropology are, were, and will continue to be Inara's number one talent. She's well versed on human history, habitually researches the antiquity of every country she intends to visit, and can regularly spout off the most minute details about historical architecture, cultures, and languages.
"Sixth" sense — Suffice it to say, though, Inara would've never become a talented treasure hunter without a "sixth sense" for things. Inasmuch, she merely has great hunches. This can often end well for her, but also terribly at times. For example, provided she's scouring a ruin and comes to a crossroad with five paths, she can usually get a good feel for what's ultimately the best path to take . . . or the worst, and there's a 50/50 chance that she'll take either of the two (see below). This is most useful when coming across important objects, as she'll often acknowledge their value on a good hunch, whatever that value may be.
Devil's luck — While not a talent per say, Inara is either incredibly lucky or abysmally unlucky, and never in-between.
User avatar
Nayt
Olympic Badminton Champion
 
Posts: 4262
Joined: Wed Sep 03, 2008 5:46 pm
Location: West Virginia

Return to E-J

Who is online

Users browsing this forum: No registered users and 14 guests

Up Login   Register Up
cron

Valid XHTML 1.0 Strict Valid CSS!