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Seriyu, Arcannis

Moderator: Paroxysm

Seriyu, Arcannis

Postby Shin on Wed Jul 15, 2009 9:47 pm

.:. Personal Information .:.


-- Name: Arcannis Seriyu
-- Age: 32
-- Race: Human
-- Sex: Male
-- Height: 5'10
-- Weight: 170 Pounds
-- Nationality: Xandrian (Tainted)
—Occupation: Scholar/Wizard/Necromancer/Archmage
-- Status: Alive
-- Appearance:
Image

-- Demeanor:
Unknown

.:. History .:.


To be revealed during RP.


.:. Contacts .:.


None.

.:. Battle Information .:.


Magic: Arcannis is a very powerful mage, with enough skill to be considered an Archmage in his own country.

Abjuration : Abjurations are protective spells. They create physical or magical barriers, negate magical or physical abilities, harm trespassers, or even banish the subject of the spell to another plane of existence.

Conjuration: Each conjuration spell belongs to one of five subschools. Conjurations bring manifestations of objects, creatures, or some form of energy to you (the summoning subschool), actually transport creatures from another plane of existence to your plane (calling), heal (healing), transport creatures or objects over great distances (teleportation), or create objects or effects on the spot (creation). Creatures you conjure usually, but not always, obey your commands.

Divination:
Divination spells enable you to learn secrets long forgotten, to predict the future, to find hidden things, and to foil deceptive spells.

Enchantment: Enchantment spells affect the minds of others, influencing or controlling their behavior.

Evocation: Evocation spells manipulate energy or tap an unseen source of power to produce a desired end. In effect, they create something out of nothing. Many of these spells produce spectacular effects, and evocation spells can deal large amounts of damage.

Illusion:
Illusion spells deceive the senses or minds of others. They cause people to see things that are not there, not see things that are there, hear phantom noises, or remember things that never happened.

Necromancy: Necromancy spells manipulate the power of death, unlife, and the life force. Spells involving undead creatures make up a large part of this school.

Transmutation: Transmutation spells change the properties of some creature, thing, or condition.

-- Ranking
F: Poor
D: Learning
C: Proficent
B: Learned
A: Expert
S: Superior
M: Master
P: Perfect
G: Godly

Abjuration: S
Conjuration: B
Summoning: F
Calling: B
Healing: --
Teleportation: S
Creation: B

Divination: C
Enchantment: C
Evocation: M
Illusion: C
Necromancy: P
Transmutation: C

-- Weapon of Choice: Magic

.:. Equipment .:.



-- Head: N/A
-- Torso: Red Robes - Enchanted to make the wearer more resistant to spells and immune to fire.
---- Underclothes: Simple Shirt
-- Legs: Red Robes
---- Underclothes: Simple Pants
-- Right Arm: Mithril Bracers - Enchanted to create a thin but powerful force shield skin tight around the wearer.
-- Left Arm: Mithril Bracers
-- Primary Weapon: Magic
-- Secondary Weapon: Staff of Arcannis - A adamantine staff set with gems along it's entire length that make Arcanni's spells harder to resist.
-- Primary Support Item:
Spellbook that is magically reduced in size and put in one of the robes many pockets of holding.

.:. Talents .:.

Master of the Elements: With such an understand of how magic works Arcannis can make any evocation spells be of any element. Ex. A fireball could be turned into an Iceball, or a lightening bolt could become an Earthbolt.

Arcane Fire: Against incredibly resistant foes Arcannis can channel his spells into raw Arcane Energy that spreads like fire from his fingertips.


.:. Flaws .:.


Magic is superior to not only all other forms of combat, but it also the highest art. Those that don't have the capacity to use magic are seen as nothing more then slaves by Arcannis.
..strive to be like water....
A list of all of my characters on Dystopia.
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