littlebean wrote:and I pretended to be mentally handicapped
Wait a second . . .
/cough
Anyways! Humans vs. zombies entails getting a group of participants together, giving them nerf guns, and telling them to survive. If you became a zombie, you were obligated to act the part and try and attack humans. Zombies could not use nerf guns. Shoot a zombie player enough times, and they "die," as in they have to go back to a certain point in the designated area of the game and move on from there. Most zombies were slow ones, a few were runners. One guy who took a zombie role was about 7'0, 400lbs, and him attacking us usually meant it was time to treat him like a Left 4 Dead tank, because it took, like, two dozen shots to take him down. If you were taken out by a zombie and turned, you had to play a zombie for the rest of the night.
Thus it was my goal to survive the entire night-- and survive I did. All I had was a modified nerf Maverick, an extra un-modified Maverick, and a flashlight that could double as a convincing spotlight (used police style, of course; flashlight held underhanded right below the handgun). And let me tell you, when someone's running at you at tackling speed, flashing a light in their face really throws them for a loop.
It was terrifyingly fun, though. Shit really had me on edge, too. Ten of us were hounded all at once by, like, a dozen zombies that just kept coming-- pushed us back into a small building with no lights. Shit got rough. The last half an hour called for a last stand, too. It had us outside of a building, with
all the zombie players coming at us at once. Mostly runners, too. We'd take one out, he/she'd walk back behind the building, and would run back at us again.
Really tense sometimes, called for a lot of hiking and running, but was fun as hell.